A person does not want to swim to a shore they cannot see.
How can someone learn something they don’t know? What is unknown should be explained using what is known, and a visual preparation should be provided beforehand so they can see the shore. Most education fails because there is no vision of “what it will be useful for.” The learner cannot reach the shore because they cannot see, imagine, or map it out. We cannot aim for things we cannot visualize. However, once we visualize something, even if we have not seen it in reality, we can strive towards it for a lifetime. Religions and ideologies can serve as examples for an educational environment. It is necessary to explain the unknown vision to people using simple analogies. Analogies provide the learner with a specific, visible shore. The biggest factor in a child’s willingness to expend a lot of energy on a game is the specific, tangible sense of control, the visible return, and the sense of accomplishment.
Let’s focus on what to do
Merely making negative statements to the person we are trying to educate can lead them to shut the doors on us. Negative statements may not even be sufficient to deter; there must be something positive. An individual is, first and foremost, a structure that requires love, operating on a prepayment basis. Positive statements that indicate you are on the same side, in the same army, should be made to open the communication channel. When telling someone what not to do, you should also tell them what to do instead. When we say, “Never play games again,” the mind conjures up the image of the game. If we do not replace the game with something else, if we do not provide direction, we cannot succeed. However, if we had made the person the end instead of a mean, if we had become one with them and thought anew together in that moment, we would know that they were playing the game for the false sense of achievement. Instead of criticizing them, we could have talked about how they are sufficient and then directed their interest toward more beneficial activities. It is important to provide positive feedback to the learner as much as negative feedback. Video games can be an example in this regard. Games don’t focus on how bad the player is but on the campaign and what needs to be done.
Vision and Courage
We should be ashamed of education that does not encourage. People work on the basis of an advance payment of love and will not swim towards a shore they cannot see. To ask people to do something without encouraging them is to disregard their humanity. We can be negative and oppressive to prevent things, but people do not live just to avoid doing things. To do things, to try, to raise new people, we need to provide vision and courage.